
OpenStrikeRT
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.
ThreeRTFirst-party
A living room with a window wall, lit only by a physical sun and sky and, at night, by its two lamps. Step through the day and the patch of sun crosses the parquet, bounces onto the ceiling and takes the colour of whatever paint you choose: what a buyer wants to know, and what engines normally bake once.
| Input | Does |
|---|---|
| T, or click the floor | morning, noon, golden hour, night |
| P, or click a wall | repaints the walls |
| F, or click the sofa | changes the sofa’s fabric |
| V | moves to another viewpoint |
| L, or click a lamp | switches the lamps |
T, or click the floor: morning, noon, golden hour, night; P, or click a wall: repaints the walls; F, or click the sofa: changes the sofa’s fabric; V: moves to another viewpoint; L, or click a lamp: switches the lamps
This package carries its source. The command makes a project from it on your Mac, with a prompt for your coding agent; Remix in ThreeRT for macOS does the same.
threert remix https://daylight-home.threert.app/
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.


The starter every ThreeRT project begins from: a lit scene, one object to click
